Wednesday, November 20, 2013

League of Legends: Items from the start.

So to begin with, you start a match of league with 475 gold (not considering runes/masteries/etc.) and get passive gold after minions spawn, 1:30 into game. Items from lowest price go like so. Starting at 35 gold you have your health and mana potions. The game only allows 5 of each to be carried at any one time, and they both have a pretty low set amount of mana or health restoration that falls off later in the game, but I would pick one or two up at match start. Then for 75 gold are sight wards. Sight wards give you a 3 minute vision over an area you would get if you were there. So they allow sight but not of invisible units or inside brushes. At 125 gold vision wards, which are the exact same as sight wards except they can see other invisible units, even other wards. At 180 gold you have your fairie charm and rejuvenation bead. The charm provides permanent +3 mana regen per 5 seconds, and the bead provides +5 hp regen per 5 seconds. Then you get to 250 gold and your blue pot. The blue bot gives you a short buff which provides extra AP dependent on your level, and a set cooldown reduction.

At 300 gold you have a hunter's machete which is a jungler item that gives bonus damage to monsters in the jungle. Also at 300 gold is cloth armor which is +15 armor. Then at 325 gold you have basic boots which give a small bonus to your movement speed. At 350 gold you have a red pot, basically the same as your blue pot, but instead more AD and HP dependent on level and no cd reduction or bonus AP. Then at 400 gold you have several items. Dagger, Long Sword, Brawler's Glove, and Doran's ring. Dagger is a bonus to Attack Speed, Long Sword is +10 AD, Brawler's Glove is +8% critical chance, and Doran's is +80hp/+20AP/and passive Mana regen over time and on minion kills. At 435 gold you have your Amplifying Tome which is +20 AP. At 440 gold you have your Doran's Shield which is +100hp/+hp regen/-8 damage by champion auto attacks. At 475 gold you have Doran's Blade, which gives +10AD/+80hp/and 5hp on auto attacks. 

Next week I will go into the items that start to require other items to be built, just a quick side note on that, items that have other items needed get cheaper the more items underneath you have, and you can have part of an item in your final item slot and still make it into what you want even if you have no more room.

Wednesday, November 13, 2013

League of Legends: The Laning

Alright I am gonna expand to simplify. Every lane has creeps, the jungle has creeps, everyone except the support hits minions to get farm and gold. Getting "fed" is  term for if you get a large amount of gold before other players, like if you have several kills, or 220+ creep kills. So first two minutes of the game are the only thing to know before laning phase. You spawn in shop at the game start, buy your items, and depending on if your jungler needs red or blue buff, or you are purple or blue team, or if your jungler needs a leash, you will probably leash. A leash is when you help the jungler level 1 kill one of the two jungle buffs. If a jungler needs a leash, please leash. So after leash, or if you didn't leash, from here it is the same. You go into lane and try to last hit as many minions as possible, and get kills where you can. Warding your lane is important because if you have no wards, you have a very pathetic life (no offense). The jungler can gank you if you have no vision of the area they are coming from. I am not saying they can't gank you no matter what, but if you are watching your map, the chances of you dying from the gank are close to none.

ADC is the only role in the game that doesn't buy ANY wards, because that is almost all the support is for during laning. So from lane we go to the turrets. Turrets are set up so you must kill each one in that lane to advance to the next. They have a system for targeting, and this is priority. first an enemy champion hitting the turrets ally champion, then any player created units (Several champions have abilities to spawn small units such as Elise's spider-lings). From there it goes to siege minions, then normal minions. A nice thing to note is that they turret only changes targets to an enemy champion, and no other priority(If the turret is killing a minion and you spawn a unit, the turret won't change to your unit until the current target dies, only if you try to kill another champion under their turret will it switch instantly to damage you).

So with the minions you push a lane to the turret and try to kill all the turrets in the lane to get to the inhibitor which can't damage anything. And ultimately after that the nexus, also can't damage anything. While laning, if your opponent is gone for an extended time, you should help your team and call a M.I.A. to help your team know they might be ganked by more then a jungler.

To summarize, go into lane, kill minions, kill turrets, kill enemy champions, don't be stupid,ward and don't die. Next week I will begin the descent into the Summoner Rift item list, the long list. Any questions on laning feel free to ask, and keep reading!

Wednesday, November 6, 2013

league of legends: laning phase 1

So as I had touched on last week, laning phase. I'll start top lane and work my way down. Top lane is for bruisers or tanks. If you don't know what a tank is, I'll inform you but I would hope you knew. A tank is a character who soaks up damage and keeps the squishiest players alive. A bruiser is the best way to top lane because it brings damage to the team but also some decent damage absorption. The jungler is not a lane, but a lane support. The jungler is the same basic idea as top, but far more likely to be a tank. The map contains two jungles, but all the minion details will be discussed a later chapter. All you need to know is they level completely off the jungle until laning phase ends and hanks losing lanes to turn the tide of battle. A gank is when a champion comes into your lane, or several do and make the fight a 2+ vs 1 and wins the team a kill. Junglers often have a form of CC(Crowd control) to help the chances of a secured kill happening.

Middle is the Ability Power lane usually, although assassins are not only AP. For the sake of argument let's say AP are mid. This lane is the highest burst damage to enemy champions and is often a glass cannon(fragile with plenty of quick damage). This lane is also known as the game lane. Middle is a straight lane, unlike the other two, making it the fastest lane to push.

Bottom is the Attack damage carry and support lane. The ADC is SUPPOSED to be ranged and is much like the mid, but is high sustained damage and also is the main way to kill turrets or anything only affected by auto attacks. The support is self told, help the ADC get strong. They can be tanks, large cc champions, or a protective champ. like one with a heal or temporary shield. Bot can also be a kill lane, where you have a middle as your support who has a support ability. Such as nidalee who has a very high damage out put and a heal. Next week how to lane and what you should know
.